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New Bump Releases

Hello Bumpers!

We've decided to move our blog over to Posterous (a fellow Y Combinator company), so look for more frequent posts in the future.

Last week we finally released two things we've been working on for a while: Bump version 1.2 for iPhone and our first release on Android.  The iPhone update adds some new features that have been requested by users (Facebook integration, Bump History) and a new feature that we thought might be interesting (Friend Compare).

The new Bump History tab shows you all your bumps, and shows you who, what, where, and when you bumped.  "Who was that guy I met up in the city last weekend?"  Bump will tell you.  "Where is that photo that Jake bumped to me on our ski trip?"  Bump has it.  You can search by name, date, and even on a map.  We hope this will help record the context of your interactions with others as you use Bump.

The Facebook integration allows you to use Bump to connect with people on Facebook.  If you bump with someone with whom you aren't Facebook friends (and you are both logged into Facebook in Bump), Bump will send you both a private notification with a link to the other person's profile so you can easily find them and add them as a friend.  Bump also gives you the option to update your Facebook status to let your friends know who you are bumping with.

The new Friend Compare feature helps out when you are meeting someone new and playing the name game.  "Oh, you went to Stanford, do you know so-and-so?"  Well, Bump will now tell you all of your mutual friends (across both your phone address book and Facebook) with just a single bump.

The Android release finally takes Bump cross-platform.  You can now bump between two Android devices and also between Android and iPhone.  In the future, we'll continue to support additional phone platforms, and Bump will work between any and all of them.

Cheers!
-The Bump Team

Posted November 16, 2009 by email 
Jan 02, 2010
fdiotalevi said...
Hi, Bump is not visible in the Android market to HTC tattoo users. The usual reason for that is that you haven't marked the application as qvga compatible in the application manifest. Can you please check that?
Thanks!
 
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